Work
Longbow Games - (April 5, 2023 - Present)
Producer :​
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Primary Point of Contact (POC) for multiple game projects, ensuring clear communication between teams and stakeholders.
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Developed and managed project schedules, milestones, and resource planning, aligning teams with deadlines.
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Monitored artist productivity and performance tracking, sharing insights with Art Managers for optimization.
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Ensured strict QC compliance, verifying all files before submission and maintaining detailed QC reports.
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Provided daily client updates and weekly progress reports, summarizing key developments and schedule changes.
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Led risk management efforts, identifying and escalating project risks for proactive resolution.
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Maintained comprehensive project documentation, including schedules, client review notes, and feedback.
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Managed LiveOps for major mobile games, handling updates, content pipelines, and in-game events.
Key Projects: -
Battle Bay (Rovio Games) – Managed seasonal content and performance tracking.
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Almost a Hero (Deca Games) – Optimized LiveOps strategy and feature rollouts.
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Shop Titans (Kabam Games) – Coordinated post-launch updates and player experience enhancements.
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Internal Match 3 Game : Managing whole production from concept to launch.
MisterA games - Indie Studio - (September 1, 2017 - January 31, 2023)
Game Producer :
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Led end-to-end game production, ensuring smooth collaboration across design, engineering, and QA teams.
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Implemented efficient workflows and pipelines, improving overall project execution and quality.
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Conducted regular team meetings, clarifying milestones, addressing concerns, and refining processes.
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Published project postmortems and closure analysis, documenting key learnings and areas for improvement.
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Certifications
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Google Agile Project Management Certification
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Digital Product Management Specialization - University of Virginia
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Product Management
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Building a Product
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IBM Data Science - IBM
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IBM Data Engineering Foundations
Education
MBA - Data Science - Manipal Academy of Higher Education.
PG-DIPLOMA - GAME DESIGN AND ART - ICAT CHENNAI.
BACHELOR IN TECHNOLOGY- MECHANICAL ENGINEERING - JNTU KAKINADA.
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Skills
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Project Planning & Scheduling – Managing roadmaps, timelines, and team alignment
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Client & Stakeholder Communication – Providing regular updates and clear reporting
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Quality Control & Compliance – Ensuring adherence to QC standards and maintaining detailed reports
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Risk Management & Process Optimization – Identifying bottlenecks and streamlining workflows
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Team Coordination & LiveOps Execution – Driving productivity and managing in-game events
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Project Management Tools – Jira, Confluence, Asana, ShotGrid, Microsoft Office
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Game Development Tools – Unity, Unreal Engine (basic understanding)
Software Competencies
UNITY ENGINE, C#
C#, C++, C-language
Jira, Confluence
Sheets, Excel, MS office
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