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Work

Longbow Games - (April 5, 2023 - Present)

Producer :​
 

  • Primary Point of Contact (POC) for multiple game projects, ensuring clear communication between teams and stakeholders.

  • Developed and managed project schedules, milestones, and resource planning, aligning teams with deadlines.

  • Monitored artist productivity and performance tracking, sharing insights with Art Managers for optimization.

  • Ensured strict QC compliance, verifying all files before submission and maintaining detailed QC reports.

  • Provided daily client updates and weekly progress reports, summarizing key developments and schedule changes.

  • Led risk management efforts, identifying and escalating project risks for proactive resolution.

  • Maintained comprehensive project documentation, including schedules, client review notes, and feedback.

  • Managed LiveOps for major mobile games, handling updates, content pipelines, and in-game events.
    Key Projects:

  • Battle Bay (Rovio Games) – Managed seasonal content and performance tracking.

  • Almost a Hero (Deca Games) – Optimized LiveOps strategy and feature rollouts.

  • Shop Titans (Kabam Games) – Coordinated post-launch updates and player experience enhancements.

  • Internal Match 3 Game : Managing whole production from concept to launch.

 

MisterA games - Indie Studio - (September 1, 2017 - January 31, 2023)

Game Producer :

  • Led end-to-end game production, ensuring smooth collaboration across design, engineering, and QA teams.

  • Implemented efficient workflows and pipelines, improving overall project execution and quality.

  • Conducted regular team meetings, clarifying milestones, addressing concerns, and refining processes.

  • Published project postmortems and closure analysis, documenting key learnings and areas for improvement.

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Certifications

  • Google Agile Project Management Certification

  • Digital Product Management Specialization - University of Virginia

  • Product Management

  • Building a Product

  • IBM Data Science - IBM

  • IBM Data Engineering Foundations

Education

MBA - Data Science - Manipal Academy of Higher Education.

PG-DIPLOMA - GAME DESIGN AND ART - ICAT CHENNAI.

BACHELOR IN TECHNOLOGY- MECHANICAL ENGINEERING - JNTU KAKINADA.

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Skills

  • Project Planning & Scheduling – Managing roadmaps, timelines, and team alignment

  • Client & Stakeholder Communication – Providing regular updates and clear reporting

  • Quality Control & Compliance – Ensuring adherence to QC standards and maintaining detailed reports

  • Risk Management & Process Optimization – Identifying bottlenecks and streamlining workflows

  • Team Coordination & LiveOps Execution – Driving productivity and managing in-game events

  • Project Management Tools – Jira, Confluence, Asana, ShotGrid, Microsoft Office

  • Game Development Tools – Unity, Unreal Engine (basic understanding)

Software Competencies

UNITY  ENGINE, C#

C#, C++, C-language

Jira, Confluence

Sheets, Excel, MS office

ADOBE PHOTOSHOP

ADOBE ILLUSTRATOR

ADOBE AFTER EFFECTS

ADOBE PREMIER PRO
MAYA

MUDBOX

BLENDER

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